AI Insights · Timothy · March 2022
Performance of Top 5 Sandbox-like Games on Unified Platform in Australia: Q1 2022
Top 5 sandbox-like games in Australia showed diverse trends in Q1 2022, with varying patterns in weekly downloads, revenue, and active users, according to Sensor Tower data.
Throughout the first quarter of 2022, the top five sandbox-like games in Australia exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics highlighting the popularity and engagement of these games.
Roblox by Roblox Corporation had a noticeable variation in weekly revenue, peaking at approximately $710K in late December and gradually declining to around $488K by mid-March. Weekly downloads for the game fluctuated, starting at 38.8K in late December and ending the quarter with 23.8K. The game maintained over 1M weekly active users throughout the quarter, experiencing minor fluctuations.
Rec Room: Play with Friends from Rec Room Inc showed a mix of trends. Weekly revenue saw a peak of $3.1K in late March, while weekly downloads peaked at 12.9K in mid-January, before stabilizing around 6.6K towards the end of March. Active users remained fairly consistent, hovering around 20K throughout the quarter.
PK XD: Fun, friends & games by Afterverse Games experienced a declining trend in weekly revenue, starting at $8.8K in late December and dropping to $5.1K by the end of March. Downloads followed a similar downward trajectory, beginning at 6.9K and tapering off to 3.5K. Weekly active users decreased from around 39.4K at the start of the quarter to approximately 30.4K by the end.
Minecraft from Mojang displayed relatively stable weekly revenue, starting the quarter at $104K and ending at $84.2K. Downloads were consistent, fluctuating between 3.3K to 5.7K. Active users remained steady, with figures around 240K to 285K throughout the quarter.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation saw a significant increase in weekly revenue, peaking at $5.8K in mid-March. Downloads experienced a spike, particularly in February, where it reached 8.1K. Active users saw a peak of 28.3K in late February but declined to around 20.3K by the end of March.
For more detailed insights and comprehensive data, visit Sensor Tower.